Naimad Games

Here is a list of my presentations and publications.

Papers, Presentations and Other Stuff

Forging the River of The Flame in the Flood, D. Isla, Game Developers Conference 2016 [pptx][pdf]

AI for Generated Worlds, D. Isla, AI Summit, Game Developers Conference 2016 [pptx][pdf]

Section Editor, Perception and Spatial Awareness, Game AI Pro 2, Ed. Steve Rabin, CRC Press. Forthcoming.

Artificial Intelligence in Video Games: A Love Story, COIDEV 2014, Lima, Peru [pptx][pdf]

AI Positioning and Spatial Evaluation: A Primer, GDC China 2014, Shanghai, China [pptx][pdf]

Third Eye Crime: Building a Stealth Game Around Occupancy Maps, proceedings of the Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2013 [abstract][presentation]

Section Editor, Agent Awareness and Knowledge Representation, Game AI Pro, Ed. Steve Rabin, CRC Press. September 2013. [Site][Amazon]

From the Behavior Up: When the AI is the Design, D. Isla, AI Summit, Game Developers Conference (GDC) 2013 [pptx]

Hey Indies: It's a Great Time to Build an Engine, D. Isla, Programming Track Keynote, SB Games 2011, Salvador, Brazil [pptx] [pdf]

Brain Surgery: Artificial Intelligence in Video Games, D. Isla, Video Games 101, Cambridge Science Festival 2011 [pptx]

Scripting and AI: Flirting with the Dark Side, D. Isla, AI Summit GDC 2011 [pptx]

Influence Maps: Positioning and Spatial Evaluation, D. Isla, AI Summit GDC 2011 [pptx]

Next-Gen Content Creation for Next-Gen AI 2, D. Isla, GameX Games and Media Expo 2009 [pptx]

Next-Gen Content Creation for Next-Gen AI, D. Isla, Invited talk, Foundations of Digital Games (FDG) 2009 [ppt]

Beyond Behavior: An Introduction to Knowledge Representation, D. Isla, P. Gorniak, AI Summit GDC 2009 [ppt]

Halo 3 Objective Trees: A Declarative Approach to Multi-agent Coordination, D. Isla, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2008 [ppt]

Halo AI Retrospective: 8 Years of Work on 30 Seconds of Fun, D. Isla, Programming Keynote, Develop 2008 [ppt]

Transparent Decision-Making and AI Design, D. Isla, Seoul International Games Symposium (SIGS) 2008 [ppt]

The Two Faces of Video Game AI, New Paradigms in Using Computers (NPUC) IBM Almaden Research Center 2008 [ppt]

Building A Better Battle: The Halo 3 AI Objectives System, D. Isla, GDC 2008 [ppt]

Dude, Where's My Warthog: From Pathfinding to General Spatial Competence, D. Isla, Invited talk, Artificial Intelligence and Interactive Digital Entertainment (AIIDE) 2005 [ppt]

Handling Complexity in the Halo 2 AI, D. Isla, GDC 2005 [doc] [ppt]

The Halo 2 AI in 10 Minutes or Less, D. Isla, SD Forum 2004 [ppt]

"Low Level" Intelligence for "Low Level" Character Animation, D. Isla, B. Blumberg, Sketches and Applications, SIGGRAPH 2002 [pdf] [ppt]

Object Persistence for Synthetic Creatures, D. Isla, B. Blumberg, Autonomous Agents and Multi-agent Systems (AAMAS) 2002. Winner Best Student Paper Award. [pdf] [ppt]

New Challenges for Character-Based AI for Games, D. Isla, B. Blumberg, AAAI Symposium on AI and Interactive Entertainment 2002 [pdf]

A Layered Brain Architecture for Synthetic Creatures, D. Isla, R. Burke, M. Downie, B. Blumberg, International Joint Conferences on Artificial Intelligence (IJCAI) 2001 [pdf]

CreatureSmarts: The Art and Architecture of a Virtual Brain, R. Burke, D. Isla, M. Downie, Y. Ivanov, B. Blumberg, GDC 2001 [pdf]
[pptx]
gdc16_disla
gdc16_disla.pptx
Microsoft Power Point presentation [155.4 MB]
[pdf]
gdc16_disla
gdc16_disla.pdf
Adobe Acrobat document [3.8 MB]
[pptx]
gdc16_aisummit_disla
gdc16_aisummit_disla.pptx
Microsoft Power Point presentation [42.2 MB]
[pdf]
gdc16_aisummit_disla
gdc16_aisummit_disla.pdf
Adobe Acrobat document [3.3 MB]
[pptx]
coidev14_disla-flattened
coidev14_disla-flattened.pptx
Microsoft Power Point presentation [11.6 MB]
[pdf]
coidev14_disla-flattened
coidev14_disla-flattened.pdf
Adobe Acrobat document [4.2 MB]
[pptx]
gdc_china_14-disla
gdc_china_14-disla.pptx
Microsoft Power Point presentation [3.4 MB]
[pdf]
gdc_china_14-disla
gdc_china_14-disla.pdf
Adobe Acrobat document [1.5 MB]
[abstract]
aiide13_disla_final
aiide13_disla_final.pdf
Adobe Acrobat document [141.3 KB]
[presentation]
aiide13_disla
aiide13_disla.pdf
Adobe Acrobat document [2.4 MB]
[pptx]
gdc13-ai-design-disla
gdc13-ai-design-disla.pptx
Microsoft Power Point presentation [4.1 MB]
[pptx]
sbgames11-disla
sbgames11-disla.pptx
Microsoft Power Point presentation [4.9 MB]
[pdf]
sbgames11-disla
sbgames11-disla.pdf
Adobe Acrobat document [3.1 MB]
[pptx]
science_fest11
science_fest11.pptx
Microsoft Power Point presentation [1.7 MB]
[pptx]
gdc11-scripting-disla
gdc11-scripting-disla.pptx
Microsoft Power Point presentation [671.0 KB]
[pptx]
gdc11-maps-disla
gdc11-maps-disla.pptx
Microsoft Power Point presentation [164.6 KB]
[pptx]
gameX09-disla
gameX09-disla.pptx
Microsoft Power Point presentation [3.6 MB]
[ppt]
fdg09
fdg09.ppt
Microsoft Power Point presentation [13.2 MB]
[ppt]
gdc09-kr
gdc09-kr.ppt
Microsoft Power Point presentation [2.6 MB]
[ppt]
aiide08
aiide08.ppt
Microsoft Power Point presentation [4.7 MB]
[ppt]
sigs08
sigs08.ppt
Microsoft Power Point presentation [7.8 MB]
[ppt]
npuc08
npuc08.ppt
Microsoft Power Point presentation [5.9 MB]
[ppt]
aiide05
aiide05.ppt
Microsoft Power Point presentation [7.2 MB]
[doc]
gdc05
gdc05.doc
Microsoft Word document [3.7 MB]
[ppt]
gdc05
gdc05.ppt
Microsoft Power Point presentation [4.6 MB]
[ppt]
sd_forum04
sd_forum04.ppt
Microsoft Power Point presentation [6.2 MB]
[pdf]
siggraph02
siggraph02.pdf
Adobe Acrobat document [13.6 KB]
[ppt]
siggraph02
siggraph02.ppt
Microsoft Power Point presentation [6.0 MB]
[pdf]
aamas02
aamas02.pdf
Adobe Acrobat document [561.0 KB]
[ppt]
aamas02
aamas02.ppt
Microsoft Power Point presentation [6.1 MB]
[pdf]
challenges
challenges.pdf
Adobe Acrobat document [34.9 KB]
[pdf]
ijcai01
ijcai01.pdf
Adobe Acrobat document [318.5 KB]
[pdf]
gdc01
gdc01.pdf
Adobe Acrobat document [138.6 KB]

Articles

Probabilistic Target Tracking and Search Using Occupancy Maps, D. Isla, AI Game Programming Wisdom 3, Charles River Media 2006

Blackboard Techniques , D. Isla, B. Blumberg, AI Game Programming Wisdom, Charles River Media 2002

Teaching

Data is Life. Lecture on tools and data management. Northeastern University, Fall 2013. [pdf]

Finding the Fun. Lecture on game design iteration and tools. Northeastern University, Fall 2013 [pdf]

Behavior Trees. Northeastern University, Fall 2013 [pdf]

Intro to Behavior Trees. Boston University, Spring 2014 [pdf]
[pdf]
3150_data_is_life
3150_data_is_life.pdf
Adobe Acrobat document [2.1 MB]
[pdf]
finding_the_fun
finding_the_fun.pdf
Adobe Acrobat document [2.4 MB]
[pdf]
behavior_trees
behavior_trees.pdf
Adobe Acrobat document [2.0 MB]
[pdf]
bu_behavior_trees
bu_behavior_trees.pdf
Adobe Acrobat document [2.5 MB]

Thesis

The Virtual Hippocampus: Spatial Common Sense for Synthetic Creatures, D. Isla, Masters Thesis, MIT Media Lab, August 2001 [pdf]

Copyright 2013 Naimad Games
[pdf]
isla-thesis
isla-thesis.pdf
Adobe Acrobat document [3.0 MB]